Conversation Gaze
Conversation Gaze poses two supported rigs toward one another so both characters share the same interaction target.
Conversation Gaze applies the reciprocal character-to-character pose from the selected source and target.
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Make your character look exactly where you want in one click.
Poses supported Diffeomorphic-imported Genesis 8, 8.1, and 9 rigs toward characters, meshes, armatures, or cameras using eye, head, neck, and body controls.
Standard Gaze redirects the selected source character toward the target using the eye, head, and neck controls. Body Follow is enabled in this capture.
Conversation Gaze poses two supported rigs toward one another so both characters share the same interaction target.
Conversation Gaze applies the reciprocal character-to-character pose from the selected source and target.
Object Surface Gaze resolves either a closest facing polygon center or a surface-area-weighted whole-object centroid.
The character redirects toward a mesh using Closest Facing Surface.
Auto Gaze uses a biologically accurate eye-to-head movement ratio. The eyes initiate the gaze shift and the head supplies the larger correction.
Move Eyes Only redirects the attached tracking control without applying the usual head and neck correction.
Moves Eyes Only is available only when Eye Tracking has already been set up on the character.
Auto-tracking updates the head and neck orientation in real time as the pose changes.
Auto-tracking enabled.
Debug targets shows exactly where the character is looking, so there’s no second-guessing.
Show Debug Targets enabled.